The Bloodless [2021]
The Bloodless
The Bloodless is a singleplayer Unity game in which the player must fight to survive through three dungeons, and a climactic boss fight. During this project, I served as the project’s sole programmer, and as such handled all of the game’s programming. I also served in a design role, completing a major share of the Unity work [with the exception of room set-dressing].
Designer-Friendly Procedural Dungeons
The procedural dungeon generation I created allows for a designer to easily customise rooms with a great amount of freedom. Many environmental assets & props dynamically change their meshes & materials based on the current level, to eliminate the need to create individual room variants for each level. This allows a designer to focus more time on designing with freedom.
Hades-Inspired Combat
Using the excellent combat in Hades as a reference, we aimed to create a combat experience that felt fluid & responsive, yet dangerous if you haven’t yet learned how to use your skills to their maximum effect. This involved a great iterative process in which we tried many different ideas, and I adapted the player’s programming to that iterative process on a weekly basis.